Sunday, August 30, 2009

Doomwatch Brass Golem

Armor Class: 3 or 0 [16 or 19]
Hit Dice: 9
Attacks: 4 hand attacks of 1d6+2 or 4 weapon attacks
Saving Throw: 6
Special: Facial mimicry, Electrocution, Weapon Rebound
Move: 9
Challenge Level/XP: 12/2,000

(S&W stats; OSRIC stats may be found in Monsters of Myth from which the text is taken and modified)

A brass golem appears as a metal humanoid figure with an amorphous face and four arms. It typically wears the livery of its master, though it may be dressed in other
fashions.

Once in combat, the golem’s face takes on the smiling appearance of its opponent thus causing the opponent to make a save vs spells or suffer a –2 to hit due to being unnerved at the sight for 1d2 rounds. The golem attacks with all four arms upon an opponent, and may wield weapons (25% chance for each golem encountered) or
attack barehanded. It may focus all four attacks on one opponent or divide them among multiple targets.

If the golem successfully hits one opponent with all four free hand attacks, it may deliver an electrical charge to its victim inflicting 3d6 HP of damage (save vs rods for half). It may do this every combat round.

Once every 10 rounds, the golem may harden its metal and increase its AC to 0. Melee attacks upon the golem that miss by a roll of 2 while it is in its hardened state automatically rebound upon the attacker; the victim must roll to attack himself at -2 and miss in order to avoid taking damage from his own weapon. Failed missile attacks upon the golem while it is in this state rebound in a random direction. The hardened state of the golem lasts for 3 rounds.

Brass golems are usually assigned a particular territory to patrol. Any treasure found will be that of prior victims, and will be found scattered in that area.
Though rare, brass golems may be found in various dungeons built by mages. Unfortunately, the creation process has been lost to time. A functioning brass golem brought back to civilization may fetch a price as much as 30,000 gp; a disabled one is worth no less than 15,000 gp.

TREASURE: 25% - 1d4x1000 copper coins, 20% -
1d3x1000 silver coins, 90% - 10d8 gem stones, 80% -
5d6 jewelry items and 70 % - 1 magic weapon, 1 magic
armor and 1 miscellaneous magic item.

The Way To Doomwatch

The entire group entered the hallway and moved up with Hern and the Prince in the lead and Arbiddance and Qova in the rear. Once they reached the side passage, they stopped and focused their amulet lights down it.

"You must tell me where I can get one of those," the Prince muttered. "I don't like dancing by someone else's light."

"I'll make you one later," Arbiddance replied.

The passage seemed to end at a large iron door much like the others. Hern spoke. "Let's go a little further up and see what's there, and then return to this one." All agreed and moved forward.

Just past the right passageway, Qova stepped forward and felt something give under her foot. A light click accompanied it. Everyone froze, looked at each other, and then looked around at the walls and then the ceiling. They collectively exhaled, and the Prince grinned even wider.

Qova jumped when the iron door flew open with a tremendous crash. Hern stepped back and peered down the passage.

Through the door charged a large humanoid figure... roughly 7 feet tall and the color of brass. It had four arms, and each hand held a large sword.

"Heads up!" Hern shouted and took a defensive posture to receive and attack. He sensed the Prince drawing both of his short swords and moving behind him to take a slightly recessed position on his right. Arbiddance stumbled back a little toward the way they came. "Keep an eye out the way forward," Hern told Qova. "This may be an ambush!"

The brass creature stepped forward with alarming speed, its face a blank stare that morphed into a mimicry of Hern's face as it brought all four swords down on the fighter.

Hern was stunned to see his own face looking back at him even as he dodged two blows, parried a third, and felt the fourth bite into his knee. He stumbled a bit and switched legs to return a sword blow from his weaker side. The Prince lunged forward in a stabbing motion with both blades only to find them bouncing off the creature's abdomen.

Hern's blow seemed to gouge a gash into the chest of his opponent. He brought his sword down in an arc and then reversed its momentum to strike at the creature's crotch. Always been a weak spot in the past, he thought.

The creature retracted its swords, brought the left two toward the Prince, and used the right ones to scissor Hern's head. There was nothing the fighter could do except take the punishment.

The Prince parried one blow while sweeping his other sword against the creature's knee in hopes of tripping it. It didn't, but he sliced a severe gash into its leg.

Golem, Arbiddance observed from his position. It's a golem. Look how it mechanically it moves. But what to do... what to do...

Qova braved a look at the battle to see Hern flopping senselessly to his knees and bound for the floor. She grabbed him by his belt and pulled him back with all her strength. The golem took the opportunity to land two more blows on the fighter before he was dragged to safety.

The Prince primed his swords to deliver another flurry of blows before he felt himself also dragged back, by Arbiddance who shoved a wand past him and uttered a single word.

A blast of shocking cold shot forward and knocked the golem on its back... it's exterior coated with a thick ice. It floundered on the floor as the Prince lunged forward, pinned one of its swords to the wall with one of his own, and used his other sword to severe the golem's hand. He grunted when yet another sword stabbed deep into his back.

Qova stepped over Hern and into the fray with her mace drawn high... bringing it down on the creature's face (slowly forming to look like her own). She smashed it in with one savage blow.

And suddenly all was still.

Beyond The Middle Door

"A wonderful trick," the Prince observed as smoke flowed from under the iron door and back into Arbiddance's bottle. "What's its name?"

"As if," the wizard smirked, replaced the cap, and shoved the bottle into his side pouch. All eyes turned to the open middle door.

Hern led the way by shoving the door wider. Beyond, they saw a hallway that extended perhaps 60 feet and then ended. The walls, ceiling, and floor of the hallway were intricately carved on a level that spoke of obsession. No other doors were apparent. The four stepped in.

"I'm so glad you invited me on a little expedition into the unknown," the Prince murmured. "I'll try not to disappoint."

"I'd be more impressed if you kept the chitchat to a minimum," Qova glanced at the Prince. "I mean... you usually have something intelligent to say, but your idle talk makes me nervous." Even as she said it, it occurred to her that perhaps he was nervous as well, and that's why he babbled. Useful information, that, she thought to herself.

They stepped into the hallway and looked around. Arbiddance and Hern looked closely at the carvings on all surfaces and then looked at each other with a grim smile.

It was as if 100,000 drunken worms had decided to mess up someone's cement job. Almost impossible to trace one particular carved line very far before losing it, the depth of detail staggered the eye and made focusing impossible.

"Is someone hiding something?" Arbiddance asked aloud. "We should search carefully for secret doors here."

The four spent the next hour scouring in detail every square foot. In the end, after exhausting themselves, two were found at the end of the hallway.

"One leads on, and one leads to the left," Hern observed. "Now which way do we go?"

"I have an idea the one on the left ultimately leads behind our lair," said Arbiddance. "Let's try the one ahead."

The search had revealed a small swirl pattern that depressed and released the door. A smell of dank air and dust assailed their nostrils. They looked through the doorway and saw a smoother-stoned hallway extending on out of their light with a side passage on the right.

"Here we go," Herne smirked at his companions and crossed through the doorway.

Comments

I've turned comments back on. Comments are subject to approval and word verification. I'm sorry, but that's the only way to keep spam out of here. Please feel free to say what you want on any post.

Another entry tonight.

Saturday, August 29, 2009

Scorecard... Can't Tell The PCs Without A Scorecard...

A private inquiry for some time back about what the PCs of this story look like prompted me to finally make this post. Below are images of actors who more than resemble our heroes...

So if this were a movie or miniseries, who would play who?

Arbiddance (played by Joe Montegna of Criminal Minds)





Qovakrisstia Darkhair (played by a younger and hotter Kirstie Alley... indeed, she was the inspiration for the PC years ago)






















Hern of Kalmyr (played by Josh Holloway of Lost)

























The Grinning Prince (played by... who else?... the great Tim Curry)























The Lord Falang (played by the subtly creepy Kyle MacLachlan)














So now you know who to think about as the story continues...

Sunday, August 23, 2009

"Definitely a history," The Grinning Prince spoke as he examined the walls. "This is, of course, very valuable. It may tell us more about Doomwatch itself and its origins."

He stepped back and rubbed his eyes. "That's assuming, of course, there's a connection between this place and Doomwatch itself." He looked at his three friends. "I think you're on the right track with that. Look here," he pointed to a lined off section. "This describes the tunneling that took the workers far from the arch... that's the one out front... straight into the heart of 'Daemwech'"

"That's Anayari," Arbiddance added. "Or it sounds like it."

"I think you're going to find that Doomwatch itself predates the Anayari occupation of this area. They may have just added to it here and there," the Prince mused.

The four moved south toward the fountain that had sent the first three on their icy adventure. They stopped at the archway and gazed at it for a few minutes. Before stepping back.

"We'll have to try that again someday," Hern muttered.

"Oh? And what if this time it lands us somewhere we can't get back from so easily," Qova replied. "We lucked out with that trip."

"Yes, I really want to try that Ak'Kori carpet of yours, Arbiddance," the Prince beamed wider than usual. "I've never seen one, let alone flown across the sky like a sultan on his way to the mountain."

They backtracked to the passageway that extended on the left. Looking down, they saw two doors, two passageways, and another arch.

The Prince slapped his own face and gazed at the others in light mockery. "Oh dear, another arch! I wonder if has any significance or if it's just holding up some dirt and stone."

The moved down the passage way and opened the first door. It led into an empty room. The first passageway led to another door and turned left, so they left that one for now. The second passageway was short and ended at a large door.

Arbiddance, looked at his hand-drawn map and mentally measured off the distance they had traveled so far. "If I'm right, and I usually am... that door should exit into the small chamber off from the main entrance chamber... the one with two doors. But there's not a third door there. So... either I'm wrong... which I refuse to acknowledge... or there's deception afoot."

Hern approached the door. It had a large brass handle on the left side and would open to the right when pulled. The fighter glanced at his companions to see if they were ready, and pulled open the door.

A recessed space of perhaps two feet was behind the door. Lined with brick, it held a large dial of three feet in diameter. The dial had three notches marked with a strange rune each, and an extended handle resembling the minute hand of a clock. The handle was raised a few inches from the face of the dial. The handle pointed toward the middle rune.

"Anyone have any clue as to what those symbols mean?" Arbiddance asked. No one spoke up. "Okay, so we move the handle to see what happens?" Again, no one said a word.

"Fine," he stepped up and gently touched the handle. He shifted it to the left and released it. A large groan and a slam echoed through the hallways, and the handle returned to the middle position.

"What in the hells was that?" Qova shouted.

"Something metal dropped," the Prince replied. "I think a door dropped somewhere. Qova and Hern went back the way they came; a few minutes later, they returned out of breath. "There's an iron door blocking the doorway into our lair."

Arbiddance raised his eyebrows and pushed the handled to the left again. Another groan, followed by a clanking met their ears. The two looked again, and the door was raised.

"I'll wager," the wizard said "that moving it to the right will do the same for the door leading here." He moved the handle to the right and was proven right.

After some time and play, he discovered that both doors could be secured at the same time.

"Now, why have both doors drop at once," Hern asked. "To keep something out, or keep something in?"

Qova made a suggestion. "I'll stand out by the arch, you drop both doors, and let's see what happens."

The rest agreed it was probably safe enough for her to go it alone, and she took her place in the entry chamber near the arch and waited for Arbiddance to work the mechanism.

After a few minutes, one door dropped, then the other. Qova looked around for any changes and almost didn't notice that the middle door was now slightly open.

Tuesday, August 18, 2009

Long Live The Prince

Allow me a page or two, Gareth, to explain the phenomenon known as the Grinning Prince and his relationship to your brother.

The Prince, as he is commonly known (and who knows his real name?), is rumored to be the scion of some self-styled Onrothic King or such. His family was executed in a power struggle with a rival clan and he would have been too had his nanny not smuggled him out of the castle in a hay wagon. The gangly child passed from stead to stead until he fell under the tutelage of Kagor the Blind.

It was in the training halls of Kagor that the Prince became one of the deadliest swordsmen in the entire March... perhaps one of the best throughout the whole Northern Kingdom. He served two years in the court of the Alpine Throne before he decided enough water had passed under the bridge, so to speak. He returned to the Onrothy and singlehandedly slaughtered the entire family of the warlord who destroyed his youth.

I've seen the Prince in action. While most fighting men tend to take blows and allow their armor or shield to protect them, the Prince wears little in the way of protection. He has the remarkable talent of not being where the blow falls... just a few inches to either side or perhaps behind his attacker in the blink of an eye. In fact, the only person I've ever seen draw blood from him was Qova herself, and that from a surprise right hook. More on that one later.

Regarding the Throne, I cannot confirm any speculation that he was, in fact, his Majesty's legendary jester/assassin known as the Mook. If it were proven true, however, I wouldn't be surprised.

It is the personal opinion of many that he is mad. Personally, I think it's an act, and I refuse to fall into his game of homely distraction. On the other hand, I make personal jabs at him now and then, but I would never think of truly upsetting him unless he were unarmed and tied to a column or something equally strong.

I think he intends to pay you a visit in the distant future. He and Hern were rather close... Hern once told me the Prince led your brother out of the Shattermoors when Hern was part of the ill-fated expedition to the infamous Red Mausoleum. Without aid from the Prince, Hern felt sure he would have died under the minions of the mad druid who lived in those parts.

The two met up here and there over the years. Hern returned the favor in a swanky tavern in Eac after the Prince had humiliated some farmworkers; the two battled their way out of the tavern and out of town with the local farms short a few hands the next morning.

I've rambled enough; I just wanted you to have some understanding of the character known as the Grinning Prince and the part he played in the death of your brother.