Ariya and the Snake were briefed the next morning about what had been encountered so far under Breakharrow Hill.
The Snake seemed more amiable when outnumbered. He asked intelligent questions, seemed to take copious mental notes, and actually commended the Breakharrow Gang on their actions so far.
But there was no way Hern, Arbiddance, Qova and the Grinning Prince could possibly feel comfortable around him.
In the end, the six assessed where they were, and decided either another probe down the hallway to Doomwatch or a trip down the shaft was first priority, though the Snake expressed great interest in the teleportation fountain and voiced a desire to investigate it later... alone if necessary.
Fine by me, Qova thought.
The main proponent for the hallway was Hern. Arbiddance suspected the fighter didn't like to leave things unfinished, and the encounter with the brass golem had stopped them from exploring further.
The Snake favored the shaft. It provided better access with a quick means of escape via the wizard's flying carpet.
They tossed a gold coin. The Snake won.
Working the door mechanism to open the left door, the party gathered their gear and proceeded to the collapsed room and its mysterious shaft.
Hern turned to survey the party as they gathered at the site. The Snake was the last person he locked eyes with, and the priest's gaze upon him made his blood run cold. As Arbiddance rolled out his carpet, Hern queried himself as to where he had seen that sort of gaze before, and as he watched the Prince and Ariya join the wizard on the device and descend to the next level, it dawned on him.
It was the sort of gaze someone would spend on the already dead.